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PRICING YOUR WORK Note: Although this article is written for artisans, the tenets of this article can be applied to pricing services and other products. The question is, "How do I price my work?" It is a perplexing problem that does not go away and, therefore, is frustrating. There are three questions artisans should be asking:
The questions are in this order because, first off, what retail customers will pay determines if work gets sold. Remember, if retail customers will not pay that amount, wholesale customers cannot sell it, and, hence, they will not buy or continue buying. Artisans are acting as their own wholesale customer when they are selling to end-users/gift givers. They are doing the functions of retailing. Basically, they are running two businesses. One is the "manufacturing" business -- when at their bench or easel, they can't be out selling. Their other business is retailing -- when they are selling they can't be at the bench or easel. So, both businesses have to show a profit. If the retail price does not allow for both to show a profit, one of the two businesses is going to suffer. The other two questions are related. It is fine to determine what the retail customers will pay, but how does one know it can be made to retail at that price and still make a profit? I use "a rule of thumb" as a guideline for determining prices. One can use this to determine the minimum retail price or as a guide to work backward from the retail to see if it pays to try to make it. The guide is: in order to make a profit at both the "manufacturing" level and at retail, the artisan takes their costs of time and raw materials and multiplies that figure by 6 1/2. It is not accurate to the penny, for sure, but it's a guide (and only a guide) to use. Time and material relates to raw materials and the actual handwork time spent making it. Do not figure in kiln, drying, and other non-handwork functions. The answer will be the minimum retail price that allows both the artisan and the retail business to make a profit. One may be able to get 10, 20 or 30 times raw materials and time. (Note: If one adds purchased parts such as gemstones, these can only take the usual trade markup of 25% to 100%.) Let's take a closer look at my guideline. For this explanation I am looking at a retail price of $100.00. If one divides this by 6 1/2, the answer is $15.38. That may look like a big jump - from $15.38 to $100.00. It isn't. I'll explain. $100.00 ...............Suggested retail price -20.00 ..................Cost of doing business - salaries, rent, etc. (40% of wholesale price)
When artisans make a variety of items, they can figure each item separately or they can group them together. What usually happens when using the same multiple for every item is that the price steps do not agree with the visual steps. I would suggest is that prices vary so that they align with the visual differences of artisan's work. This may read like selling "art by the square inch." It is not. However, one must understand that, most often, end users/gift givers relate size to price or value. Some pieces may carry only a 4X ratio, some can carry a 10X ratio. Just remember that the average price for all of them must be at least 6.5 times total handwork time and raw materials. Craft Artists, are entitled to make a profit. Retailers are entitled to make a profit. Both functions must make a profit, for if either or both cannot make a profit, there will either be no wares to sell, or no where to sell them. |
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Please click here for reprints of this and other articles. I've put these articles are on my web site to show the approach we take about business topics that affect sales. If, in reading them, they help you and your business, that's great. That's what I'm in business to do. In return, please eMail me your comments (positive or negative). To publish any article in digital or print form for other than personal or internal business use, click here for reprint fees. ajz |
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